Monday, 29 November 2010

INTRODUCING MR CONSOLI & HIS MAYA YOU TUBE GODSEND


Spent a lot of non timetabled study to work through the you tube classes that Robert Consoli posted from his funded work at Hull University.
The HullUniLecturer video classroom includes software tutorials, design lectures (coming soon) and examples of students' work from The University of Hull @ Scarborough's Digital Design programmes. This interactive site encourages designers from around the world to participate in the classroom experience along with students currently enrolled on the degree programmes.

This is a pilot programme supported by a recent research grant, and your participation is encouraged and vital to the project. Your comments, video ratings and video responses to the exercises at the end of the series are especially welcome. Please join us and subscribe to this channel now. We'll look forward to seeing your work!
These series of tutorials gave me a little confidence to play with some basic elements of Maya in the hope of utilising the skills in my project, however this was not the case except for the texture on the blinns.
Found the frustrations of not being competent in the basics of Maya annoying given the time I tried to invest in improving. The research for this project came along as I revised how the roof of the car park will look when I know how in Maya. I found a couple of sites on-line where Church’s have used solar power created from solar powered roofing to generate energy while mixing the materials of the original building with slate roof tiles and solar and how this looks in context. 

Tuesday, 23 November 2010

WHAT IS SUCCESS IN NEW MEDIA ?

Seminar Discussion between both the New Media & Graphics groups.
My own thoughts came from research into how business has encompassed different forms of new media into business models.  The adoption into big business seems to have created the rise of digital marketing agencies such as Blue Grass Digital http://www.bluegrassdigital.com/ have influenced the way different forms of new media IE: Web/Txt/ Graphics/Social Network can combine to promote business growth. There are numerous models that have been created to act as a framework for business leaders and Marketing departments. 
It is my argument that the individual success of these different media types and how they are adopted and integrated into today’s business strategy goes a long way to showing ‘success in new media’.
The discussion covered many facets from the adoption of txt messaging, the development of gaming and it’s move to being another social network medium.
The talk was heavily led by the popular belief in the room of how capitalist gain was the ‘key’ indicator of ‘success’ in new media & graphics. Are we moving towards a society that is ‘morally bankrupt’?  
My other argument that I did not raise was the increase in college courses that fall under a new media title and how success of new media has trickled down into education and as graduates who will then find work in the business world. New colleges have been created that service this demand and some have been built around the Technology and Media alone.
Example: New Media Technology College in Dublin
Other Ideas:
1) Another after thought was to be an example of a Novelist who pursues a piece of work that may not be well received from its audience nor attain critical acclaim or money from a publisher. They could choose to take work as a journalist where a paper/magazine may pay far better with a higher chance of getting paid work and become a known name. Is this relevant?
2) Intellectual Property
Can you make a name for yourself if your employed and the work you produce becomes the property of your employer? 

Tuesday, 16 November 2010

WORK OF MY PEERS


NEW MEDIA
Alicia Milligan – David Revoy

Nicola Bednarz
Jamie Dickson
Paul Brockhurst
 






GRAPHICS
Joshua Davis
Sanderson Bob
Marek Okon
James Pink
Erik Spiekermann
Wolfgang Weingart
NON FORMAT
Edward Monkton

PRESENTATION DAY - STUDIO AKA - PHILIP HUNT



Presentation to New Media & Graphics groups on Studio AKA & Philip Hunt – 10 slides in total. I decided to incorporate a short scene from the DVD and a short clip from the web. Although I feel the DVD & web clip added to the overall presentation and went to prove the points I was attempting to get across in the slides, they did interrupt the flow of the talk. It didn’t help that each time I broke off the slide PowerPoint reverted back to the 1st slide so I had to click through to where I had got to. Using the smart projector pen helped to click from slide to slide.

Having produced a script sheet for each of the slides I had made I had not memorised them hence I neither followed the script (for fear of reading of a page) & not engaging with the audience nor spoke of the top of my head. Therefore, I imagine my feedback will reflect how I lost my thread at times and maybe veered from the slide I was showing and the talk I gave.
Timing was another factor as I rushed through the end having to curtail the end to fit within the ten-minute timeline.  On further Self reflection I forgot to use the props I had brought in (The two picture books that I used as examples of the work of the artist in question, Varmints and Lost & Found) This I put down to not thinking clearly and not having done a practice run.  Therefore the books just sat as visual props where as it was the relation between the 2d content and the 3d approach of the Director Philip Hunt that I was striving to sell to the listeners!
On the positive side I hope I spoke clearly and concisely and people got something out of the talk. I enjoyed the freedom in this assignment to tackle a subject I enjoyed and to use new media to present. I had not used Keynote software before today and was not aware I could convert Apple Keynote into Microsoft PowerPoint. A good job really!
I await Neil’s assessment of my efforts to help assess my presentation skills and build in future talks.    

Tuesday, 9 November 2010

IS NEW MEDIA ART?


Investigation, Reflection & Expression
Informal Group Discussion relevant to the brief question
IS NEW MEDIA ART?
My investigation into this question led me down a number of research routes including..

PEOPLE:
Ivan Sutherland who developed ’Sketchpad in 1963
Sketchpad (aka Robot Draftsman) was a revolutionary computer program written by Ivan Sutherland in 1963 in the course of his PhD thesis, for which he received the Turing Award in 1988. It helped change the way people interact with computers. Sketchpad is considered to be the ancestor of modern computer-aided drafting (CAD) programs as well as a major breakthrough in the development of computer graphics in general. For example, the Graphic User Interface was derived from the Sketchpad as well as modern object oriented programming. Ivan Sutherland demonstrated with it that computer graphics could be used for both artistic and technical purposes in addition to showing a novel method of human-computer interaction.

Sketchpad: A man-machine graphical
communication system
Ivan Edward Sutherland
September 2003
Electronic Edition: http://www.cl.cam.ac.uk/techreports/UCAM-CL-TR-574.pdf

GYORGY KEPES
György Kepes (October 4, 1906 – December 29, 2001) was a Hungarian-born painter, designer, educator and art theorist. After emigrating to the U.S. in 1937, he taught design at the New Bauhaus (later the School of Design, then Institute of Design, then Illinois Institute of Design or IIT) in Chicago. In 1967 He founded the Center for Advanced Visual Studies at the Massachusetts Institute of Technology (MIT) where he taught until his retirement in 1974.
In 1965-66, Kepes edited a set of six anthologies, published as a series called the Vision + Value Series. Each volume contained more than 200 pages of essays by some of the most prominent artists, designers, architects and scientists of the time. The richness of the volumes is reflected in their titles: The Education of Vision; Structure in Art and Science; The Nature and Art of Motion; Module, Symmetry, Proportion, Rhythm; Sign, Image, Symbol; and The Man-Made Object.
In his lifetime, Kepes produced other books of lasting importance, among them Graphic Forms: Art as Related to the Book (1949); Arts of Environment (1972); and The Visual Arts Today (1960). He was also a prolific painter and photographer, and his work is in major collections. In recognition of his achievements, there is a Kepes Visual Centre in Eger, Hungary.

Quote from Kepes..
“Art Could age science through visualisation”

Laszlo Moholy-Nag
László Moholy-Nagy (Hungarian pronunciation: [ˈlaːsloː ˈmoholiˌnɒɟ]; also hear pronunciation: here), July 20, 1895, Bácsborsód – November 24, 1946) was a Jewish-Hungarian painter and photographer as well as professor in the Bauhaus school. He was highly influenced by constructivism and a strong advocate of the integration of technology and industry into the arts.

Quotes from Nagy..
“Books are an extension of the eye, clothes an extension of the skin, electronic systems an extension of the central nervous system & computers are an extension for the creative eye”

Computer Arts have been a fringe activity since the 1950’s

PLACES
NEW YORK DIGITAL SALON
1993 – 2008: Fifteen Years of Digital Art
2008 marks the 15th anniversary of the New York Digital Salon. Started in 1993 to provide an annual venue for digital art in New York City, the salon continues to be an advocate for using digital tools and technology to create art. As digital art becomes an ever-growing part of the contemporary art landscape, our mission is constantly evolving. Our goal of gaining exposure for digital art in New York City museums and galleries has been attained. While our primary efforts over the past fifteen years have been involved with organizing exhibitions, events, panel discussions and public lectures, we have decided to mark our anniversary by revamping our website into a comprehensive archive of our past exhibitions and activities, and to make it an online digital art resource. We will continue to present summer exhibitions in our 21 St. gallery, and keep the New York Digital Salon Touring Program alive, through exhibitions, events and public lectures in the United States and abroad. To date, the New York Digital Salon has been to Canada, Canary Islands, China, England, Hong Kong, Italy, Japan, Korea, Portugal and Spain. As we look forward, we see a new generation of artists who are growing up digitally literate. Their creative work will help define the future of contemporary art.
– Bruce Wands, Director, New York Digital Salon
Technocultures: The History of Digital Art, A conversation

The MIT Media Lab (also known as the Media Lab) is a department within the MIT School of Architecture and Planning. Devoted to research projects at the convergence of multimedia and technology, the Media Lab was widely popularized in the 1990s by business and technology publications such as Wired and Red Herring for a series of practical inventions in the fields of wireless networks, field sensing, web browsers and the World Wide Web. More recently it has focused on product design more generally, particularly for technologies that address social causes.[1]
http://en.wikipedia.org/wiki/MIT_Media_Lab
http://www.media.mit.edu/

EXAMPLES
Keith Haring (May 4, 1958 – February 16, 1990) was an artist and social activist whose work responded to the New York City street culture of the 1980s. Known to have worked in Quantel Paint Box – Graffiti Artist.
Andy Warhol who used an amiga to produce works of Deborah Harry


EXHIBITIONS
Digital Pioneers on display at the V&A
The results of a joint research project between Birkbeck and the Victoria and Albert Museum go on display from 7 December. Digital Pioneers is one of the outcomes of The Computer Art and Technocultures Project, which is a major study of the history of Computer Art, funded by the Arts and Humanities Research Council.
Digital Pioneers provides an overview of the first decades of the computer's history in art and design. It includes some of the earliest computer-generated works in the V&A’s collections, many of which have never been exhibited in the UK before.
The display includes plotter drawings, screenprints, digital inkjet prints, photographs and animations, as well as important documentary material from the time.
Dr Nick Lambert, the project's Principal Investigator based in the Department of History of Art and Screen Media, said: "This exhibition shows how artists first began using the computer as a medium, leading directly to the complex animations and digital imagery that surrounds us today. We see here the birth of a whole new area of art."
The exhibition features pioneers such as Frieder Nake, Georg Nees and Herbert W. Franke. It progresses from the 1950s to the 1990s with Paul Brown, Harold Cohen, Manfred Mohr and Vera Molnar.  The show also encompasses more recent works by James Faure Walker, Jean Pierre-Hébert, Roman Verostko and Mark Wilson.
Digital Pioneers offers a historical context for contemporary digital practice, and is scheduled to coincide with the V&A exhibition Decode: Digital Design Sensations. Digital Pioneers is supported by the Arts and Humanities Research Council, and individual donors.
7 December 2009 – 25 April 2010
V&A Museum, Julie & Robert Breckman Prints and Drawings Gallery, Room 90 and Paintings, Room 88