Monday, 31 January 2011

Maya Unwrapped


31st January 2011
Exploring Specialist Pathway
MAYA

In today’s session we worked further on the unwrapping of the models. Once fully unwrapped we took a uv snapshot of the unwrapped model, saved it out as a JPEG & imported into Photoshop.
Once opened up in PS we were able to paint onto the layout, making sure we applied the right colouring & textures to the relevant body parts IE: A denim jean was applied to the unwrapped trouser legs, skin on face etc…
Once again the struggle was two fold with the basic operation within Maya & Photoshop being the steepest learning curve and a revisit to PS is a must on my list. I notice a note on the notice board from a guy who is running a group PS course on a Tuesday & Thursday – May look into Thursday as it ties in with Thursday’s lessons. After hours of struggle & working closely with Richard (we appear to be fall under ‘novice’s category). We both ended up with an end result that was quite satisfying. Clearly from Neils reaction the end result was not in-line with his expectations and work needs to be done to bring the skill set upto the level required if I am to complete the game brief. What struck me was how working with Richard, watching one another go through the process helped the process stick in my mind, reinforcing the order of steps to get from unwrapping to exporting and importing back as a texture that works on the character model. 

Saturday, 29 January 2011

3D Buzz & YouTube Maya Content Access


Saturday 29th January 2011


Signing up to 3D Buzz. Given I need to step-up the 3D, side if I am to make the Auriga brief a realistic goal then I figure signing up to as many free or ‘affordable’ sites on-line that will help with the steep 3D learning curve must help. So as from now I am a proud member of the 3D Buzz on-line community





More Downloading …
Keeping up the mood another recommendation to flood myself with free content in the name of using Maya with some proficiency was to download a programme that lets me download Youtube video’s as this is a great source of ‘free’ on-line content. So now I have ‘Wondershare Free YouTube Downloader and will be scouring YouTube to see if it works and filling my drive with content.



Friday, 28 January 2011

University Library Visit / Diversion


Friday 28th January
Self Directed Study

Seeing as I finally made the effort to a) visit the University Library & b) Loan books with the intention to read them I have thought I had better record the fact in this journal. How best to research? Well as I have not yet read Jennifer A Moon, Reflection in Learning & Professional Development, RoutledgeFalmer, 2004, 07494 2864 3 especially chapter 15 Learning through reflection – the use of learning journals I thought I had better find another way of tracing my reading history, be they off the book list or otherwise.
So, in a logical manner I figure I would create an electronic database in Excel that I can refer back to when the load period has long passed and the book returned to the Library. The hope is some of the knowledge gained sticks but should I need to revisit these texts in the future, college or personally I can call up the list of books, buy or re-loan.


Diversion
Today’s diversion from the reading and study was an online search for a company where my old workkie colleague Thomas Bibb has just successfully found a new job with and who he said were based in Stafford.
After a quick google search I found the company iWeb solutions. http://www.iwebsolutions.co.uk
Below are a few screen shots of what they are good at….

And their contact details for when Tom gets me a job with my New Media Foundation Degree! 


The company was formed in 1995 and has an impressive list of clients including blue chip as well as some local talent. I will be signing up to their twitter feeds and checking back on their blog for tips on how to build up a creative blog that inspires others to keep reading! 




Thursday, 27 January 2011

Lighthouse Let Down :( Wobbly Ancient High House Anyone?


Thursday 27th January
Professional & Contextual Studies

Lighthouse Let Down ;(
Neil informs us that The Lighthouse have pulled out of our proposed end of year show that was scheduled to run from the 3rd – 6th May! As a result we were given a short list of other potential venues who have may have taken previous college organized events or have the exhibition space to accommodate 20 students and their work. I chose to contact the Ancient High House as I know Gill Fox who runs the calendar of events held. After a drop in where by Nicola & myself got to look at the floor space of the two potential rooms. The bigger having a floor space of approx 18x18ft The smaller being approx 12x12foot. There are approx 7 display boards in the smaller room but both are well lit. One phone call later it appears the smaller of the two rooms are available on the dates required. The week would cost only £18 for the week. We could only get access on the morning of the 3rd as the 2nd falls on the bank holiday. Gill will hold the room until I can get back to her next week. 

I also contacted the Chasewater Innovation Centre as I had attended a photographic exhibition and thought the facility was excellent. I spoke to Hilary Foxley, Tel: 01543 370737 – Hiliary explained that unfortunately the week we require is already booked up but welcomed enquiries for future years pointing out that they do not charge to use the space. They have 17 display boards so agreed to feed this back to Neil.

Chasewater Innovation Centre is situated in a prime position at the entrance to Chasewater Country Park and Reservoir.
The Innovation Centre offers visitor information and conferencing facilities and a changing programme of exhibitions, activities and events for all ages.

Chasewater Innovation Centre

For more information contact:
Chasewater Innovation Centre
Chasewater Country Park
Pool Road
Nr Brownhills
WS8 7NL
Tel: 01543 370737

www.staffordshire.gov.uk/environment/e-land/countryside
chasewater.ic@staffordshire.gov.uk

** EDIT REQUIRED - Greek&Roman Art History


Creativity & Social Context
ART HISTORY
Today’s slides covered the Roman era that adopted much of the Greek style & techniques of art & architecture. Rome was a republic ruled by a senate.  Rome had began to idiolise politicians not Gods as the Greeks did. Therefore the art portraits presented them as they were, warts & all.

Slides: Sulla – started as a politician and moved to be a general C80 bc
Julies Cezar – nephew Augustus
Civil War in pompei
Art moved to show the power of the Emporor & that of Rome in general
Slide: Le Plan de Rome 1934 Ad – Ideal Reference to Auriga Brief

Colosseum 72-80 AD Ponte du Gard (aqueduct) 
Romans were more engineers than artists
Pantheon House of Gods – Perfect dome.

Mosaic – Cave Canem – Beware of the dog. C100AD

The markets of Trojan is the equivalent of the Bullring.

Constantine the Great – 1st Christian Emperor

Outside pressures placed on Roman Empire so monuments become bigger to exert their presence and grip on the power of the empire.

Arch of Constantine – Art suffers because of stagnation in society.

Celtic / Anglo Saxon Art – Known as the Dark Ages
Lindisfarne Gospels


Byzantine Art 500-700AD

Norman Invasion 1066

Tuesday, 25 January 2011

The Pixar Story - A Marriage of Art & Science


Tuesday 25th January 2011
Reflective Practice

In today’s session we watched a documentary film entitled The Pixar Story (2007) By Leslie iwerks. 
Having looked into this documentary film I believe it is available to buy/download via iTunes & may also be on the Wall E 2nd disc(I will be checking!).
I’ve checked & it is part of the 2 Disk special edition of Wall-E!
This has allowed me the opportunity to watch it back, take a few of the notes I made on the 1st viewing and revisit these, expanding where I felt relevant. So here goes …
Storyline
A look at the first years of Pixar Animation Studios - from the success of "Toy Story" and Pixar's promotion of talented people, to the building of its East Bay campus, the company's relationship with Disney, and its remarkable initial string of eight hits. The contributions of John Lasseter, Ed Catmull and Steve Jobs are profiled.
The decline of two-dimensional animation is chronicled as three-dimensional animation rises. Hard work and creativity seem to share the screen in equal proportions.
http://www.imdb.com/title/tt1059955/
The official film website: http://www.thepixarstory.com/


Add caption


Notes I made during the showing related to some of the points I thought key …
How 3D animation was a marriage of art & science & how a lot of commentators from within Pixar commented on how the success of Pixar can be traced back to strong story lines and character driven films.
John Lasseter comments that Pixar’s success was down to “it’s people as much as anything else”.

KeyPlayers:
Ed Catmull         -                     Creative Scientist
Steve Jobs         -                     Entrepreneur
John Lasseter-                  Talented Artist

Together they brought together a marriage of ‘ART & SCIENCE’

Key Points:
The creation of CAL ARTS – founded in 1961
Class mates of John Lasseter at CAL ARTS included Tim Burton, John Musker & Brad Bird.
Cal Arts brought back together the ‘9 old men’ from retirement
A computer animated left hand, c1st use of creating curved surfaces and wrapping texture around the curved surfaces. Courtecy of Ed Catmull based at University of Utah was used in the 1976 Sci-Fi film Futureworld
(1st use of 3D animation in a live action film).
Ed developed software called Tween based out of NYIT that transformed hand drawn animation into a digital medium

QUOTES:
Art Challenges Technology – Technology Challenges Art
“Sharing of information was rich at Disney & Cal Arts”
“Film is forever, pain is temporary” – Brad Bird

Key Organisations:
CAL Arts (California Institute of the Arts) http://calarts.edu/
NYIT (New York Institute of Technology http://www.nyit.edu/

Hardware Developments:
The Pixar Image Computer

Software Developments:
CAPS

TIMELINE:
1961: Cal Arts Founded
1975: Lasseter at Cal Arts
1979: Lasseter Lands Job at Walt Disney Studios
1987: Lasseter produces Luxo Jnr
1989: Oscar for animated short film
1991: Disney & Pixar join & give the Go-ahead to produce 1st feature length animated film.
1992: First Animaton Test for ‘Toy Story’
1995: Toy Story released
1995: Pixar Goes to the stock market – Raised $132million
1998: A Bugs Life
2000: Oscar award to technical team for computer animated software (1st of it’s kind)
2006: Merger of Walt Disney & Pixar into Disney Pixar

FILMS: (ILM- Industrial Light & Magic)
Vol Libre, Loren Carpenter, 1980
Star Trek, The Wrath of Khan,
Andre & Wally B – 1st Character Driven Film
Young Sherlock Holmes

FILMS: (PIXAR)
Luxo Jnr (1987)
Reds Dream
Tin Toy

FILMS: (Disney&Pixar)
Rescuers down under (1990) – Renewed efforts to combine hand drawn with Computer Animation
Beauty & The Beast (1991)

Jurassic Park (1993) – using Renderman Software

PEOPLE OF PIXAR:
Pete Docter – Director
Andrew Stanton – Director

MINDSET:
Unplanned Collaborations were encouraged!
An Office is an empty Canvas!

OF NOTE:
>Steve Jobs loosing over a million dollars a year for over 5 years from 1995-2000
> Pixar spends approx 2 ½ years doing nothing but storyboarding the film.

I will be revisiting these notes but in the meantime this reminded me to pick up a copy of the 10-year anniversary of Toy Story and look at the extra’s DVD. There;s another two hours gone. 

Monday, 24 January 2011

3D Modelling 2 - Blinns have a shine/Lamberts are flat colours


Monday 24th January 2011
Exploring Specialist Pathway
MAYA

3D Modelling Skills (Tutorials). 
Continuation of low polygon modelling techniques.
Today we dealt with the unwrapping of the character once modeled. This we attempted with a model already modeled having already created a dice in Photoshop.
MAYA Note: Blinns have a shine / Lamberts are Flat Colours!
 It took a little explaining as the work involved seems time consuming but by the end I saw the benefit. Sewing all those edges together will test our patience & concentration again. If we are to export into Photoshop then it would pay me to get a license and then utilize the bamboo tablet

Monday, 17 January 2011

Maya Modelling Day1


Monday 17th January 2011
Exploring Specialist Pathway
MAYA

3D Modelling Skills (Tutorials). 
Began our 3D modeling today using an imported character. The theory of the modeling seems relatively easy if somewhat monotomous. The temptation is to include too many extrusions and knowing when too many is too many. Using the multi view panel having been using the one perspective is a change and having forgotten the ‘hotkeys’ does not help in navigation at all.
Inserting edge loops is the key here!

Low polygon modelling techniques to be explored.

Thursday, 13 January 2011

Rhubarb Rhubarb


Thursday 13th January 2011

Professional & Contextual Studies
Today’s session was based around the initial planning of the end of year show that is proposed to be held at the lighthouse in Wolverhampton
In preparation for the show we were asked to research existing exhibitions or events. From the list I was assigned
Rhubarb Rhubarb – The UK’s International Festival of the image, Birmingham.
College Wiki: aka Interactive Resource Media Centre

Welcome to Art History


Creativity & Social Context
ART HISTORY
Looked at early Greek 

Monday, 10 January 2011

NewTerm/NewBrief


Monday 10th January 2011
Exploring Specialist Pathway
MAYA

Study of the Design Brief in depth.
Case Studies of game creation.
Research conducted in sketchbook format.

In this our first lecture back we have received the Introduction to the module.
I have detailed this below as will no doubt refer back to it a lot during the course of the term running through to summer 2011.

BRIEF:
Working under a project art manager, you will participate in the creation of the example game level. The game goes under the heading Auriga Redux .
During our discussions today roles have been assigned for different aspects of the game, broadly split between 2D and 3D artists. I myself have been assigned
that of 3d artist.

3D artists
Your role will be to create 3D assets and animations for the project.  I will model, unwrap and animate characters and environments for the project. I will need to follow the designs created by the concept artists (Alicia) to make our models and animations. 

For both of these roles we will have to work to strict deadlines and in close collaboration with the artists in the 'other' specialism.  Alicia & I have been given a specific part of the game level to design and create. 

As Pair 2 we will be required to produce...

Pair 2

The Player Character
                       
25 - 50 concept designs – clearly related to research, coloured and mounted
Final digital concept design – printed and mounted image, A3
Modelled in 3D (suitable for a game engine), 2000 polygon limit
Model unwrapped and exported as a jpg for texturing
Texture map created and applied - clearly related to research, 512 x 512 limit
Fully rigged model
Storyboard of animations – standing, walk, run, whip, hit (l/r), turn (l/r), death
Animatic of all planned animations
Animated -  standing, walk, run, whip, hit (l/r), turn (l/r), death
Rendered image sequence (.mov) – showing all animations
Rendered images showing final design - printed and mounted image, A3

The Chariots

25 - 50 concept designs – clearly related to research, coloured and mounted
Final digital concept design – printed and mounted image, A3
Modelled in 3D (suitable for a game engine), 350 polygon limit
Model unwrapped and exported as a jpg for texturing
Texture map created and applied - clearly related to research, 256 x 256 limit
Storyboard of animations – moving, turn and “death”
Animatic of all planned animations
Animated -  moving, turn (l/r), death
Rendered image sequence (.mov) – showing all animations
Rendered images showing final design - printed and mounted image, A3

The Floor and the Sky
20 – 40 concept designs
Modelled skydome / skybox (suitable for a game engine), 200 polygon limit
Modelled floor (suitable for a game engine), 400 polygon limit
Model unwrapped and exported as a jpg for texturing
Texture maps created and applied – flat, scuffed, bloody, 256 x 256 limit (total)
                       
For both of these roles you will have to work to strict deadlines and work in close collaboration with the artists in the 'other' specialism.


Given the complexity of this brief, certainly compared to last term this seems like a big ask! The only saving grace is the time frame we are working to, the fact we are working in conjunction with one another and that on first read the other subject brief’s may not be as time consuming as they may have been. This said it looks like a steep learning curve to get my 3D skills to a point where I can produce the elements required and to a standard that won’t fall short of my peers.
My other reservations are due to not having anything like the gaming background the other members of the group have either from a playing background or know how of gaming in general. As the natural start point for research on the project will be gaming I will need to make this the 1st thing to look into.


Feedback from Term1
As my feedback appears to have fallen short on referencing & background reading I am making this my ambition  and will be attending the University Library to aquire the reading list books or similar to help. Secondly each of the web links to 3D have now become entries on my web browser favourites and I will be getting a YouTube downloader sorted. 

NewTermBloggColourCode

colour coded blog entries 

As we enter a new term I've decided to bring some colour to my future blog entries of 2011!


This should help three fold, Firstly it should help me to coordinate my entries and keep everything logical. As my learning journal carries weight, (marks) across the various subjects during term 2 to save a jumble of miscellaneous entries littered through the blog, each subject can be 'tracked' by colour!
Secondly 'lecturers' who choose to read through should be able to focus on the relevant subject and thirdly for anyone else who stumbles across the entries then some semblance of order should be apparent.

KEY TO ALL LECTURE SUBJECTS

MONDAY
Exploring Specialist Pathway
MAYA

Life Drawing

TUESDAY
Reflective Practice
BLOG

THURSDAY-PM1
Professional & Contextual Studies
EVENT at TBC.....

THURSDAY – PM2
Creativity & Social Context
ART HISTORY

FRIDAY
Self-Directed Study